Sewer Cross-Sections & Dungeons
I've been thinking a lot about sewers this month. I continue to plug-away at Dungeon 23, and August's level is a section of sewers from Myr Regath, the city that is now a megadungeon. My long-running story game, set in an Urban Fantasy metropolis, also features a lot of sewer exploration and adventuring. Archetypal of the human struggle to maintain public health amidst growing crowds and communities, they make great sites for adventure. Tight, cramped corridors extending into darkness, an ecosystem all its own, you're bound to come across the carcasses of anything and everything the city-above discards. The waste - literal, and metaphorical - intermingle in a sewer. They fit the old-school definition of a "dungeon" or site of adventure even better , I think, than the historical donjons that we got the English dungeon . To this end, I picked up Beneath the Metropolis | The Secret Lives of Cities by Alex Marshall from my local library. Friendly reminder to go and