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Showing posts from August, 2024

GLoG Class: Rebbe

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The blogger MadGod created a great Rabbi class . I liked it, but it left me wanting . In that void of wanting I created my own take on the ttrpg Rabbi class suitable for the Goblin Laws.   The real question: what's kinder to "gaming", the Goblin Laws or halakha? To the wise, a hint is sufficient. Rabbi Akiva in a classic GigaChad philosopher pose Rebbe " the honor of your student should be as dear to you as your own " Starting equipment : traditional Jewish clothing, glorious sidelocks and beard, knowledge of tanakh and talmud relevant for any situation you come across. Damage Die : D4  [This is for my hack which replaces weapon dice with template-specific damage dice] Starting skills : linguistics, argumentation A: Mentor, Parsha B: Get C: Masorah D: Chevraya OR Tzadik Mentor : If you assist someone with a task (skilled in that task or not) they add +2 to that roll (or -2 DV). If they succeed because of your help, they regain 1 HP and the impact of thei...

GLoG Class: The Trampled

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The Road A vaguely Middle East + Central Asia inspired setting, evoking the historical Silk Road in themes and setup for adventure. When a traveler speaks of the entire region, they call it  The Road of Dead Buddhas . Upon its breadth not a soul can forget the wisdom of the sages: " If you see the Buddha on the road, kill him ." As people travel these lands for gold and glory, certainty and conviction are as picked-over by vultures as the many corpses that litter its trails. There Are Barbarians at the Gate Han era Chinese statue depicting a Xiongnu man being trampled So-called civilization has declared you Other, and the hooves of war have stamped out your way of life. Being marked as a wretched thing by imperial agents from faraway cities, you have embraced the lifestyle they inflict upon you. You have been trampled, but not defeated. You will become the wretched thing they make you out to be, for the honor and memory of those who couldn't get back up. Special prerequis...

Interesting Dialects for GLoG

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Creating fictional languages for my GLoG hack and its setting (The Road of Dead Buddhas) and trying to tackle the following: Include the diversity and variety of real linguistics Interesting (flavorful) dialect choices Giving players meaningful choices… …while also trying not to overwhelm them (or the GM) with complexity All of this is also in the context of creating a setting that encourages far-afield exploration and campaigns with yearlong voyages, in the vein of Ibn Battuta or Frodo (and his boyfriend Samwise). I want something more intricate or complex than free form languages in Errant or Vain the Sword 2E, but complexity for the sake of interesting choices unlike The Dragon Game’s shitty languages. “ Does anyone speak Orc? No? Crusading it is, then… ” My solution : to allow players to learn language families (almost akin to alignment languages or knowing a script or alphabet), as well as specific dialects . The more overlap a language family has with the local dialec...